Title:
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SERIOUS GAMES IN PSYCHOLOGY CASE STUDY |
Author(s):
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Agnieszka Szczesna, Tomasz Grudzinski, Jakub Grudzinski |
ISBN:
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978-972-8939-50-2 |
Editors:
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Katherine Blashki |
Year:
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2011 |
Edition:
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Single |
Keywords:
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Serious games in psychology, goal-oriented games |
Type:
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Reflection Paper |
First Page:
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129 |
Last Page:
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132 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The term serious game is generally used for an application that is developed using computer game technology and game design principles, but is used for non-entertainment purposes. In few last years we can observe very fast market development of serious games. That games could be used for more serious purposes such as education, simulating real world phenomenon, rehabilitation and therapy application. This paper describes the main features of serious games used in psychology. This paper also presets a prototype of serious game Mission Master Your Fear with some psychology goals. This game focuses on issues and problems of preschool children. |
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